FIT1073 不是“做游戏代码”的入门课,而是先训练学生如何设计可玩的游戏体验。Monash 官方 handbook 直接写到课程聚焦 game design and storytelling for games,以 mechanics、systems、narrative structures 和 paper-based prototypes 为核心,而且明确说明 no prior coding experience is needed、learning tasks 不允许 generative AI;assessment 也不是考试导向,而是 15% presentation、15% presentation、40% major project 和 30% written reflection/review。
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.
Formulate a theoretical game design to a specific brief, implementing effective game narrative, mechanics, level design and balancing;
Design environments with clearly indicated game mechanics, level design and balancing;
Work collaboratively in a team environment.
Constructively critique game designs based on understanding of good design principles;
Construct a game narrative that expresses effective structure and mapping of plotlines and characters;
Explain the ethical responsibilities of game designers by analysing how design choices can create unintended social or psychological harms.
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Group task
