Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. The unit requires on average three/four hours of scheduled activities per week. Scheduled activities may include a combination of teacher directed learning and online engagement.
Evaluate the appropriateness of a game development environment to a specific game design brief;
Construct a basic game, using game design knowledge and programming with a contemporary game development environment, and present a demonstration of the completed game to an audience; and
Work collaboratively in a team environment.
Critically analyse and research a game development environment, then structure and present your findings to an audience;
Describe the games development pipeline as used in industry, including roles and development life cycles, and place into practice in the context of a game development project;
This assignment involves the creation of at least one game prototype developed across the semester with multiple milestone submissions
This assignment involves the development of at least one critical analysis piece on the effective use of game design theory within prescribed game projects.
