FIT2169《Immersive environments》是 莫纳什大学 的公开课程页面。当前可确认的信息包括 6 学分,难度 中等,公开通过率 68%。 页面已整理 13 周教学安排,6 个重点考核,方便你快速判断工作量、考核结构和适配度。 课程简介摘要:Build playable levels where sound, space, and story come together。
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. Scheduled activities may include a combination of teacher directed learning and online engagement.
Develop cause-and-effect interactions to imply narrative in a working game-level prototype.
Demonstrate game asset creation techniques for a range of contexts and styles;
Design and construct immersive 3D environments;
Synthesise historical and contemporary sources to conceive of original game environments;
Following research into an architectural style, students will create a ‘tower’ that will be placed on their landscape from assignment 2a. A range of interactive objects will hint at an underlying backstory.
This test involves the creation of a simple stylised landscape inspired by supplied reference imagery
Guided by provided reference imagery, students will model, unwrap, and texture a small game prop.
Following research into a retro-futuristic genre, students will craft a set of textured 3D models and arrange them to form a small game level prototype.
In this test, students will add several interactive features to a provided game environment
This assignment involves the creation of a stylised 3D landscape with internally consistent and ecologically based aesthetics.
